No fighters/bombers and no anti fighter defences, this ship is a high health high damage vessel with no shield penetrating weapons or ion cannons, where as the victory has its massive missile batteries, ion cannons and fighters and bombers. The Procursator is an alternative to the Victory. On its own one of these carriers can't take out a large frigate but is a great support unit to help take one out. The Escort carrier is a lategame corvette hunter, the fighters it spawns, tie hunters, have heavy ion cannons (capital grade), torpedoes and ofc fighter lasers, which makes them useful as utility units. Indeed not much of a purpose actually, perhaps I should remove it. Just a fun add-on ship which you can play around with. Very different from other imperial ships which usually spawn fighters or are much sturdier. The Customs Frigate is a glass cannon, very weak but very powerful. Expensive to compensate for countering the other corvettes. This gives the empire some control over the early game corvette fights which it otherwise loses hard. Vigil is a early-midgame corvette hunter and slightly useful vs frigates but not very. Ok so the units added all heave some purpose.
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